Last Updated on Thursday, 25 March 2010 09:42 Written by Chris Hunter Monday, 31 March 2008 04:11
Frontlines: Fuel of War
"We all saw it coming"
FFOW is an Unreal 3 engine based game recently developed by Kaos studios (THQ). The game revolves around oil-based warfare in several different environments. The game is included in BHFO's testing because it is a brand new game. The game has a frame limiter at 63FPS that we have yet to disable, making this testing a reference for newer games and not a great benchmark for comparison.
A video of the approximate FFOW game play experience during testing is below. Feel free to follow the line graphs over the 300-second time span while the video is playing, or reference the MIN/MAX/AVG chart for summary FPS data. Audio quality is not a priority, and we recommend turning down the volume.
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The Leadtek PX8800GT obliterates Frontlines: Fuel of War. The difference between the three lowest resolutions is the minimum FPS; otherwise, they all average out to the intended 60FPS. At 1600x1200, the 52FPS average is the only data set that dipped below 60FPS consistently. The only comparable data produced between each resolution is the minimum FPS reached. We will work on disabling the FPS limiter for future testing.
When running this game, max it out without worry. The PX8800GT from Leadtek is more than sufficient to run Frontlines: Fuel of War at any setting.
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